3ds Max 8.0 令人期待已久的一个版本,于2005.8.1亮相SIGGRAPH 2005。以下我们看看揭开他的神秘面纱!
Autodesk 在SIGGRAPH 2005上发布 3ds Max 8
SAN RAFAEL, Calif.—August 1, 2005—Autodesk, Inc. (NASDAQ: ADSK), today announced Autodesk 3ds Max 8 software, the latest version of its award winning 3D modeling, animation and rendering solution. Designed to provide the most comprehensive and advanced 3D design tools and pipeline workflow, 3ds Max is one of the industry’s most popular solutions for games production, film and video production and design visualization.
价格:
Autodesk 3ds Max 8 software $3,495.
3ds Max 7 到 3ds Max 8 升级版 US $795.
Autodesk官方网站近日消息:Autodesk公司正式发布3ds max 8,这个专业3D软件的新版本更够帮助游戏开发者、特效艺术家和设计者实现他们的想法。新版本包含很多最新特性,例如高级的角色工具、脚本特性和资源管理工具等。
3ds max 8将在SIGGRAPH 2005盛会第1700号展厅首次亮相。Autodesk 3ds max 8售价为3495美圆,从3ds max 7升级到3ds max 8需要795美圆。
主要特征:
Create your own reality.
Image courtesy of Funcom
Manage challenging creative projects. Achieve better results in less time. Autodesk® 3ds Max® 8 software delivers flexible, state-of-the-art, productive tools designed for 3D artists in many industries—game development, design visualization, and visual effects.
Expanding an already robust toolset, 3ds Max 8 provides new and enhanced functionality in areas of character development, asset management, and scri pting tools.
Animation
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Mix, edit, and transition motions from any 3ds Max animation. Import standard motion capture formats directly to your character rig. Use our new open file format based on XML to write motion files from custom tools and bring them into 3ds Max. Develop photorealistic characters with our improved character development features, cloth and hair simulation tools, award-winning Reactor® physics system, and particle flow.
Modeling
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Extensive, industry-best polygon tools for low- or high-resolution modeling. New, superior polygon modeling tools accelerate the process of adding detail to geometry. Use our fast, unique Edit Poly approach to create everything from simple to complex models.
UV Mapping Tools
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Control unfolding of UV seams with pelt mapping. Create a flat, unified map for texturing your objects by stretching out UVW coordinates. Relax UVs and remove distortion by accurately matching UVs to object geometry. Save tremendous amounts of time and hours of work since seams are exactly where they should be and rarely—if ever—need adjusting afterwards.
Skinning
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Skin anything from low polygon, high-quality game meshes to the most dense of visual effects models. Vertices are now assigned to a bone by default to prevent unwanted stretching and minimize the need to edit envelopes.
Maxscri pt Scripting Language
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Build solid Maxscri pts in less time with our new Maxscri pt debugger. Add custom functionality into tools with full control over the user interface. Use this object-oriented scri pting language to create scri pts to extend your 3ds Max toolset, or to optimize your workflow throughout your pipeline.
Customer Showcase
Check out our customers’ amazing work in the 3ds Max showcase.
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